2014๋…„ 11์›” 6์ผ ๋ชฉ์š”์ผ

Unity_IOS ์—์„œ Screen Captureํ•œ ์ด๋ฏธ์ง€๋ฅผ Social.framework๋ฅผ ํ™œ์šฉํ•˜์—ฌ ๊ณต์œ ํ•˜๋Š” ๋ฐฉ๋ฒ•์ •๋ฆฌ.

Explain. IOS ์—์„œ Screen Captureํ•œ ์ด๋ฏธ์ง€๋ฅผ Social.framework๋ฅผ ํ™œ์šฉํ•˜์—ฌ ๊ณต์œ ํ•˜๋Š” ๋ฐฉ๋ฒ•์ •๋ฆฌ. Sequence. 1. Application.CaptureScreenShot() ์œผ๋กœ ์บก์ณ์ง„ํ–‰. 2. ์œ„์˜ ์ด๋ฏธ์ง€๋ฅผ ๊ฐ€์ง€๊ณ  IOS์˜ social.framwork๋ฅผ ํ™œ์šฉํ•˜์—ฌ ์‰์–ด์ง„ํ–‰. In Xcode ์•„๋ž˜ 2ํŒŒ์ผ[SocialHelper.h , mm]์„ ํ˜„์žฌ ํ”„๋กœ์ ํŠธ์˜ Plugin/IOS ์œ„์น˜ ์‹œํ‚จ๋‹ค. SocialHelper.h #import &ltFoundation/Foundation.h> @interface SocialHelper : NSObject { } +(void)ImageToTwitter:(NSString*)filePath; +(void)ImageToFaceBook:(NSString*)filePath; @end SocialHelper.mm #import "SocialHelper.h" #import &ltSocial/Social.h> #import &ltUIKit/UIKit.h> #import...

2014๋…„ 10์›” 31์ผ ๊ธˆ์š”์ผ

Unity for IOS_Screen Captureํ•œ ์ด๋ฏธ์ง€ ์นด๋ฉ”๋ผ๋กค ์— ๋“ฑ๋กํ•˜๊ธฐ.

Explan. IOS์—์„œ Application.CaptureScreenShot(path) ๋ฉ”์†Œ๋“œ๋ฅผ ์‚ฌ์šฉํ• ๊ฒฝ์šฐ ์บก์ฒ˜๋Š” ์ง„ํ–‰๋˜๋‚˜ ํ•ด๋‹น app ์˜ documentํด๋”๋กœ ๋“ค์–ด๊ฐ€์„œ ์นด๋ฉ”๋ผ ๋กค์—์„œ ํ™•์ธํ• ์ˆ˜๊ฐ€ ์—†๋‹ค. ์ด๋ฅผ ๋“ฑ๋กํ•ด์ฃผ๋Š” ๋ฐฉ๋ฒ• ํฌ์ŠคํŒ…. CaptureHelper.h #import <Foundation/Foundation.h> @interface CaptureHelper : NSObject +(CaptureHelper *)sharedInstancs; @end CaptureHelper.mm #import "CaptureHelper.h" static CaptureHelper * captureHelper = [CaptureHelper sharedInstancs]; @implementation CaptureHelper : NSObject + (void)initialize{ if(captureHelper == nil) captureHelper = [[CaptureHelper alloc] init]; } + (CaptureHelper...

2014๋…„ 10์›” 1์ผ ์ˆ˜์š”์ผ

CSharp_Visual Studio Custom Snippet ์ ์šฉ ์‹œํ‚ค๊ธฐ. in Visual Studio & Unity

Explain. Visual Studio๋ฅผ ์‚ฌ์šฉํ• ๊ฒฝ์šฐ snippetํŒŒ์ผ์„ ์ง์ ‘ ๋งŒ๋“ค์–ด์„œ ์ ์šฉ. Snippet์„ ์ ์šฉํ•˜์—ฌ ์ž‘์—…ํ•˜๋Š” ์ด์œ ๋Š” ๋ชจ๋“  ์Šคํฌ๋ฆฝํŠธ์˜ ์ „์ฒด์ ์œผ๋กœ ํ†ต์ผ๋œ ๋””์ž์ธ์„ ์ ์šฉํ•˜๊ณ  ๋ฐ˜๋ณต๋˜์–ด์ง€๋Š” ์ž‘์—…์„ ์ตœ์†Œํ™” ์‹œ์ผœ์คŒ. How to use. ์•„๋ž˜์ฒ˜๋Ÿผ xmlํ˜•์‹์œผ๋กœ snippet ํŒŒ์ผ์„ ์ƒ์„ฑํ›„ ์ €์žฅ(*.snippet)์œผ๋กœ ์ €์žฅ ํ•˜์—ฌ์•ผ ํ•œ๋‹ค. (์•„๋ž˜ ํ˜•์‹์€ ์ œ๊ฐ€ ์‚ฌ์šฉํ•˜๋Š”(unity)์—์„œ ํ˜•์‹์ด๊ณ  ๋‚ด์šฉ์€ ํ•„์š”ํ•œ๋Œ€๋กœ ํŽธ์ง‘ํ•˜์—ฌ ์‚ฌ์šฉํ•˜์‹œ๋ฉด๋ฉ๋‹ˆ๋‹ค.) ์ €์žฅ๊ฒฝ๋กœ : Users\User\Documents\Visual Studio XXXX\Code Snippets\Visual C#\My Code Snippets ๊ทธ ์ดํ›„ ํ”„๋กœ์ ํŠธ์—์„œ ์šฐํด๋ฆญ-> Insert Code Snippet -> My Code Snippet -> ํ•ด๋‹น Snippet ์„ ํƒ ํ•ด์ฃผ์‹œ๋ฉด snippet์ด ์ง  ํ•˜๊ณ  ๋‚˜ํƒ€๋‚˜๋Š”๊ฒƒ์„ ๋ณด์‹ค์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ctrl + K + X๊ฐ€ Hotkey์ด๋‹ˆ ์• ์šฉํ•˜์‹œ๋ฉด ๋ ๋“ฏํ•ฉ๋‹ˆ๋‹ค. -End. <?xml version="1.0" encoding="utf-8"...

2014๋…„ 9์›” 24์ผ ์ˆ˜์š”์ผ

Google Play Game Service for Unity In Android_Step2. GPGS Plugin ํ™œ์šฉ์„ ์œ„ํ•œ Manager Class ์ƒ์„ฑ & ์‚ฌ์šฉ in Unity

 Explain. ์•ž์„œ GPGSํ™œ์šฉ์„์œ„ํ•œ ์…‹ํŒ…๊นŒ์ง€ ์™„๋ฃŒํ•œ๊ฒฝ์šฐ Unity Project์—์„œ GPGS์˜ ๊ธฐ๋ณธ์ ์€ ๊ธฐ๋Šฅ(์—…์  , ๋ฆฌ๋”๋ณด๋“œ)๋ฅผ ํ™œ์šฉํ•˜๊ธฐ์œ„ํ•œ Class ์ƒ์„ฑ. ์•„๋ž˜ ๋ฐฉ๋ฒ•์€ ์—ฌ๋Ÿฌ๊ฐ€์ง€ ๋ฐฉ๋ฒ•์ค‘ ํ•˜๋‚˜์ด๋ฏ€๋กœ ํ”„๋กœ์ ํŠธ ์ƒํ™ฉ์— ๋งž๊ฒŒ๋” ๊ตฌํ˜„ํ•˜์—ฌ ์‚ฌ์šฉํ•˜๋ฉด ๋ฉ๋‹ˆ๋‹ค. 1. Google Game service์˜ ๋ฆฌ๋”๋ณด๋“œ,์—…์ ์˜ ๊ฒฝ์šฐ Id๊ฐ’์„ ๊ธฐ์ค€์œผ๋กœ ์‹คํ–‰์ด ์ด๋ค„์ง€๋ฏ€๋กœ Developer Console์˜ ์—…์ ,๋ฆฌ๋”๋ณด๋“œ์—์„œ Get Resources๋ฅผ ํด๋ฆญํ•˜์—ฌ ID๊ฐ’์„ ๋ณต์‚ฌ 2.์œ„ ์ฒ˜๋Ÿผ ํ…์ŠคํŠธ ํ˜•์‹์œผ๋กœ Exportํ•˜์—ฌ ๋ณต์‚ฌํ•˜์—ฌ ๋‘ก๋‹ˆ๋‹ค. ์ดํ›„ ์•„๋ž˜์ฒ˜๋Ÿผ GPGS Manager Class๋ฅผ ์ƒ์„ฑํ•œ ๋’ค Scene์— ๋ฐฐ์น˜ํ›„ ์ด๋ฒคํŠธ ๊ด€๋ จ ๋™์ž‘์‹œ(๊ฒŒ์ž„์ข…๋ฃŒ) ์—…์ ,๋ฆฌ๋”๋ณด๋“œ๊ด€๋ จ ๋ฉ”์†Œ๋“œ๋ฅผ ํ˜ธ์ถœํ•˜์—ฌ ๋™์ž‘์„ ํ™•์ธํ•ด ๋ณด์‹ค์ˆ˜์žˆ์Šต๋‹ˆ๋‹ค. ๋ฆฌ๋”๋ณด๋“œ , ์—…์  ํ™•์ธ ๊ด€๋ จ UIํ˜ธ์ถœ์€ ShowLeaderBoard, ShowArchievement ๋ฉ”์†Œ๋“œ๋ฅผ...

2014๋…„ 9์›” 23์ผ ํ™”์š”์ผ

Google Play Game Service for Unity In Android_Step1. GPGS Plugin ์„ค์น˜ํ›„ ๊ธฐ๋ณธ์ ์ธ ์…‹ํŒ…

Notice.  - ์ด์ „์˜ ํฌ์ŠคํŒ…์—์„œ์˜ ์ค€๋น„์‚ฌํ•ญ์ด ๋ชจ๋‘ ์ค€๋น„๋œ ์ƒํƒœ์—์„œ ์ง„ํ–‰. (์ค€๋น„์‚ฌํ•ญ)  - Developer console์‚ฌ์šฉ๋ฒ•๋“ฑ์˜ ๊ธฐํƒ€ ๋ฐฉ๋ฒ•์€ ์ž์„ธํ•˜๊ฒŒ ์ •๋ฆฌX 1. GPGS์™€ ์—ฐ๋™ํ•  application ๋“ฑ๋ก. 2.Game Service ๋˜ํ•œ ๋“ฑ๋ก. 3.Game Service ๋“ฑ๋ก์‹œ ์ถœ๋ ฅ๋˜๋Š” Application ID๊ฐ’ ๋ณต์‚ฌ. 4.Unity ํ”„๋กœ์ ํŠธ์— Google Play Service Plugin Importํ›„ ๋ฉ”๋‰ด๋ฐ”์˜ Google Play Services -> Android Setup ์‹คํ–‰ ์œ„์—์„œ ๋ณต์‚ฌํ•ด๋‘” ID๊ฐ’ ์ž…๋ ฅ -> Setup ๋ฒ„ํŠผ ํด๋ฆญ 5. ์ดํ›„ ๋‹ค์‹œ Developer Conlose๋กœ ๋Œ์•„์™€์„œ Game Service ๋ฉ”๋‰ด์˜ ์—…์  ์ถ”๊ฐ€ ๊ธฐ๋ณธ์ ์œผ๋กœ ์ตœ์†Œ 5๊ฐœ ์ด์ƒ์œผ๋กœ ๋“ฑ๋ก e.g) ์ ์ˆ˜ xxx ์ด์ƒ ๋‹ฌ์„ฑ ํ”Œ๋ ˆ์ด ํšŸ์ˆ˜ x...

2014๋…„ 9์›” 3์ผ ์ˆ˜์š”์ผ

Google Play Game Service for Unity In Android_Step0. Index & ์ค€๋น„ ์‚ฌํ•ญ.

Summary.  - Anroid & IOS App ์ž‘์—…์ง„ํ–‰์‹œ ๊ฐ์ข… ๊ฒŒ์ž„ ๊ด€๋ จ ๊ธฐ๋Šฅ๋“ค์„ ์ œ๊ณตํ•ด์ฃผ๋Š” ํ”Œ๋žซํผ์ค‘  ๊ฐ€์žฅ ๋„๋ฆฌ ์•Œ๋ ค์ง„ Google play game service๋ฅผ Unity์—์„œ ํ™œ์šฉํ•˜๋Š” ๊ธฐ๋ณธ๋ฐฉ๋ฒ• ํฌ์ŠคํŒ….  - GPGS์˜๊ฒฝ์šฐ ๊ธฐ๋ณธ์ ์€ ๋ฆฌ๋”๋ณด๋“œ , ์—…์ ๋“ฑ์˜ ๊ธฐ๋Šฅ ์™ธ์—๋„ Multiplay, cloud game save ๋“ฑ์˜ ๊ธฐ๋Šฅ๊นŒ์ง€ ์ œ๊ณตํ•ด์ฃผ๋ฏ€๋กœ ์—ฌ๋Ÿฌ๊ฐ€์ง€ ๋ฐฉ๋ฉด์œผ๋กœ ์œ ์šฉํ•œ ํ”Œ๋žซํผ. Requirements.  - Unity 4.3 ์ด์ƒ(only Pro)  - Android SDK  - Google Play Services library 4.2.42 ์ด์ƒ (SDK Manager์—์„œ ์„ค์น˜ ๊ฐ€๋Šฅ)  - Google Developer ๊ณ„์ •(ํ…Œ์ŠคํŠธ์šฉ์œผ๋กœ ์ง„ํ–‰ํ•  App ๋“ฑ๋ก)  - GPGS Plugin ์ตœ์‹ ๋ฒ„์ „ - ๋‹ค์šด๋กœ๋“œ  Index  -step 0 : ์ค€๋น„ ์‚ฌํ•ญ  -step 1 : GPGS Plugin ์„ค์น˜ํ›„ ๊ธฐ๋ณธ์ ์ธ ์š”๊ตฌ์‚ฌํ•ญ ์…‹ํŒ…  -step...

์ข‹์€ ๊ธ€_dum spiro spero

dum spiro spero ๋‚ด๊ฐ€ ์ˆจ์‰ฌ๋Š”๋™์•ˆ ๋‚˜๋Š” ํฌ๋งํ•œ๋‹ค. ...

Android_Intent ํ˜•์‹์œผ๋กœ ๋ฏธ๋””์–ด ํŒŒ์ผ ์žฌ์ƒํ•˜๊ธฐ.

Explain. ์นœ์ˆ™ํ•œ ๋ฐฉ์‹์ธ Intentํ˜•์‹์œผ๋กœ ๋ฏธ๋””์–ดํŒŒ์ผ์„ ์žฌ์ƒํ•˜๊ธฐ. ๊ฐ„๋‹จํ•œ ๋ฐฉ๋ฒ•์ด๋ฏ€๋กœ ๋”ฐ๋กœ ์„ค๋ช…์€ ์ƒ๋žต. Code. public void OpenMediaFile(String path) { Intent intent = new Intent(); intent.setAction(android.content.Intent.ACTION_VIEW); File file = new File(path); String extension = path.substring(path.lastIndexOf(".")); if(extension.equalsIgnoreCase(".avi") || extension.equalsIgnoreCase(".mp4")) { intent.setDataAndType(Uri.fromFile(file), "video/*"); } else { intent.setDataAndType(Uri.fromFile(file), "audio/*"); } startActivity(intent);...

Android_Intent๋ฐฉ์‹์„ ํ™œ์šฉํ•œ Social ๊ธฐ๋Šฅ ๊ตฌํ˜„_Filter ์ ์šฉํ•˜๊ธฐ.

Explain. ์•ž์„œ, intent๊ธฐ๋Šฅ์„ ํ™œ์šฉํ•œ social๊ธฐ๋Šฅ ๊ตฌํ˜„ํ•˜๋Š”๋ฒ•์„ ํฌ์ŠคํŒ…ํ•˜์˜€์Šต๋‹ˆ๋‹ค. ๋งํฌ ์ด๋ฒˆ์—๋Š” ๊ฐ intent๋งˆ๋‹ค ํ•„ํ„ฐ๋ง์„ ํ•˜์—ฌ ๊ฐ app ๋งˆ๋‹ค ๋งž์ถฐ์ค˜์•ผํ•  ํ…œํ”Œ๋ฆฟ์„ ๋งž์ถฐ์ฃผ๋Š”๊ฒƒ์„ ํฌ์ŠคํŒ…. Code. public void Share() { File videoFile = new File("My Video File Path"); Intent shareIntent = new Intent(Intent.ACTION_SEND); shareIntent.setType("video/mp4"); shareIntent.putExtra(Intent.EXTRA_SUBJECT, "My Video"); shareIntent.putExtra(Intent.EXTRA_STREAM, Uri.fromFile(videoFile)); shareIntent.putExtra(Intent.EXTRA_TEXT, "Enjoy the Video"); PackageManager pm = getPackageManager(); Intent sendIntent = new...

2014๋…„ 9์›” 2์ผ ํ™”์š”์ผ

Android_Intent ๋ฐฉ์‹์„ ํ™œ์šฉํ•˜์—ฌ Share๊ธฐ๋Šฅ ๊ตฌํ˜„.

Explain. Android Native๊ธฐ๋Šฅ์ค‘ Social๊ด€๋ จ ๊ธฐ๋Šฅ์„ ์•„์ฃผ ์‰ฝ๊ณ  ๋น ๋ฅด๊ฒŒ ๊ตฌํ˜„ํ• ์ˆ˜์žˆ๋Š”๋ฐฉ๋ฒ•. Api๋ฅผ ํ™œ์šฉํ•˜๋Š”๊ฒƒ๋ณด๋‹ค ์™„์„ฑ๋„์ ์ธ ์ธก๋ฉด์—์„œ๋Š” ๋–จ์–ด์ง. ์˜ˆ์ œ๋Š” videoํŒŒ์ผ ๊ณต์œ ๋ฅผ ์˜ˆ๋กœ ๋“ ๊ฒƒ์ด๋ฉฐ ๋”ฐ๋กœ text, image๋„ intent์„ค์ •๋งŒ ์กฐ๊ธˆ ๋ณ€๊ฒฝํ•ด์ฃผ๊ณ  ๋ฐฉ์‹์€ ๋™์ผํ•˜๋‹ค. Flow. 1. ๊ณต์œ ํ•  ์ •๋ณด๋ฅผ ๋‹ด์€ Intent ์ƒ์„ฑ. 2.ํ˜„์žฌ ํœด๋Œ€ํฐ์— ์„ค์น˜๋˜์–ด์žˆ๋Š” App์ค‘ ์ด Intentํ˜•์‹์„ ์ง€์›ํ•˜๋Š” App ์„ ํƒ์ฐฝ ์ œ๊ณต 3.App ์„ ํƒํ›„ ๊ณต์œ ์ง„ํ–‰. ์ˆœ์œผ๋กœ ์ง„ํ–‰๋˜๋Š”๊ฒƒ์ด ์ผ๋ฐ˜์ ์ด๋ฉฐ ์ด๋•Œ App๋งˆ๋‹ค intent์„ค์ • ๋ฐฉ์‹์ด ์กฐ๊ธˆ ์ฐจ์ด๊ฐ€ ์žˆ๋Š”(๋Œ€๋ถ€๋ถ„ ๋™์ผ) app์ด ์กด์žฌํ•˜๋ฏ€๋กœ filter๋ฅผ ์ ์šฉํ•ด์ฃผ๋Š”๊ฒƒ๋„ ํ•˜๋‚˜์˜๋ฐฉ๋ฒ•. (์ถ”ํ›„ ํฌ์ŠคํŒ… ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค.) Code. public void Share(){ Intent intent = new Intent(Intent.ACTION_SEND); intent.putExtra(Intent.EXTRA_SUBJECT, "My Video"); intent.putExtra(Intent.EXTRA_STREAM,...

2014๋…„ 7์›” 9์ผ ์ˆ˜์š”์ผ

Unity C#_Array Refernce & Copy

Explain. ์ž์ฃผ์žˆ๋Š” ์ผ์€ ์•„๋‹ˆ์ง€๋งŒ, ์ข…์ข… System.Array type์˜ ๊ฐ’, ์ฆ‰ C#์—์„œ ๋ฐฐ์—ด๋กœ ์„ ์–ธํ•œ ๊ฐ’๋“ค์„ ์‚ฌ์šฉํ• ๋•Œ orgArr[์›๋ณธ] destArr[๋ณต์‚ฌ๋ณธ] ์ฆ‰ Array ์— ๋Œ€ํ•œ Reference๊ฐ€ ์•„๋‹Œ Copy๊ฐ€ ํ•„์š”ํ•œ๊ฒฝ์šฐ ๋ฌด์˜์‹์ค‘์— destArr = orgArr; ์ด๋Ÿฐ์‹์œผ๋กœ ์ฝ”๋”ฉํ•˜๊ณ  ๋„˜์–ด๊ฐ€๋Š”๊ฒฝ์šฐ(์ฆ‰, ์•„์ง ์ €์ฒ˜๋Ÿผ ์‹ค๋ ฅ์ด ๋ถ€์กฑํ•œ๊ฒฝ์šฐ๊ฒ ์ง€๋งŒ..) ๊ฐ€ ๋ฐœ์ƒํ• ์ˆ˜๋„ ์žˆ์ง€๋งŒ ์ด๊ฒฝ์šฐ destArr๊ฐ€ orgArr์˜ data๋ฅผ Copyํ•œ๊ฒƒ์ด์•„๋‹Œ reference(์ฐธ์กฐ)ํ•˜๊ณ  ์žˆ๋Š”๊ฒƒ์ด๋ฏ€๋กœ orgArr์˜ ๋ฐ์ดํ„ฐ๊ฐ’ ๋ณ€ํ™”๊ฐ€ ์ƒ๊ธฐ๋ฉด ์ž๋™์œผ๋กœ destArr์˜๊ฐ’๋˜ํ•œ ๋ณ€ํ™”๊ฐ€ ์ƒ๊ธด๋‹ค. ์ด๋Ÿฌํ•œํŠน์ง•์€ C#์˜ System.Array type(int [] , string[] , float [] ๋“ฑ๋“ฑ) ์œผ๋กœ ์„ ์–ธ๋œ ๋ฐ์ดํ„ฐ๋Š” ๋ชจ๋‘ referenceํ˜•์‹์œผ๋กœ ์„ ์–ธ๋˜๋Š”์ ๋•Œ๋ฌธ์— ์ผ์–ด๋‚˜๋Š” ํ˜„์ƒ์ด๋‹ค. ์ด๋Ÿด๋•Œ copy๊ฐ€ ํ•„์š”ํ•œ๊ฒฝ์šฐ System.Array.Copy ๋ฉ”์†Œ๋“œ๋ฅผ ์‚ฌ์šฉํ•ด์„œ array์ž์ฒด๋ฅผ ๋ณต์‚ฌํ•ด์ฃผ๋Š”๊ฒƒ์œผ๋กœ ํ•ด๊ฒฐํ•˜๋ฉด๋œ๋‹ค. ์ž์„ธํ•œ๋‚ด์šฉ์˜ MSDN์— ์ž˜๋ช…์‹œ๋˜์–ด์žˆ๋‹ค. ๋งํฌ Code. System.Array.Copy(orgArray,...

2014๋…„ 7์›” 8์ผ ํ™”์š”์ผ

Everyplay in Unity for Android_ Everyplay Record๋ฅผ ํ™œ์šฉํ•˜์—ฌ .mp4 ์ƒ์„ฑ.

Explain. Everyplay์‚ฌ์šฉ์‹œ share๊ธฐ๋Šฅ์— ํŠนํ™”๋œ ํ”Œ๋Ÿฌ๊ทธ์ธ์ด๊ธฐ ๋•Œ๋ฌธ์— ์ž์ฒด ๋””๋ฐ”์ด์Šค์— ์ €์žฅํ•˜๋Š”๊ฒƒ์ด ๋ถˆ๊ฐ€๋Šฅ ํ•œ๊ฒƒ์œผ๋กœ ๋ณด์—ฌ์ง. ํ•˜์ง€๋งŒ, Everyplay๋ฅผ ํ™œ์šฉํ•˜์—ฌ record์ง„ํ–‰์‹œ .everyplaycache ๋ผ๋Š” ํด๋”์— mp4ํŒŒ์ผ์„ ์ƒ์„ฑํ•˜๋Š”๊ฒƒ์„ ํ™•์ธ. ์ดํŒŒ์ผ์„ ํ™œ์šฉํ•œ ์˜ˆ๋ฅผ ์ •๋ฆฌ. (.xxxx๋“ฑ์œผ๋กœ .์œผ๋กœ ์‹œ์ž‘ํ•˜๋Š” ํด๋”์˜๊ฒฝ์šฐ ๋Œ€๋ถ€๋ถ„ ์บ์‹œ๋ฐ์ดํ„ฐ๋ฅผ ์ €์žฅํ•˜๋Š”์šฉ๋„๋กœ ์‚ฌ์šฉ. ๊ทธ๋กœ์ธํ•ด ์ผ๋ฐ˜์ ์ธ ๋ฐฉ๋ฒ•์œผ๋กœ๋Š” ์ ‘๊ทผ๋ถˆ๊ฐ€.) Flow. Every play๋ฅผ ํ™œ์šฉํ•˜์—ฌ record์ง„ํ–‰ โ†“ cacheํด๋”๋‚ด์— .mp4ํŒŒ์ผ ์ƒ์„ฑ โ†“ ์ƒ์„ฑ๋œ .mp4ํŒŒ์ผ ์›ํ•˜๋Š” ์œ„์น˜๋กœ ๋ณต์ œ ํ›„ ์‚ฌ์šฉ. How to used. ์•„๋ž˜์˜ ์ฝ”๋“œ๋ฅผ native jar plugin์œผ๋กœ ๋งŒ๋“ค์–ด์„œ ํ˜„์žฌ Unityproject์— ํ†ตํ•ฉํ›„ Everyplay stoprecord ํ˜ธ์ถœ ๋’ค CopyFileFromEveryPlay๋ฅผ ํ˜ธ์ถœํ•ด์„œ ์‚ฌ์šฉ. code. package com.mycompany.test; import java.io.File; import java.io.FileInputStream; import...

Everyplay in Unity with NGUI_Everyplay HUD camera์‚ฌ์šฉ์‹œ.

์‚ฝ์งˆing... Everyplay๋ฅผ ํ™œ์šฉํ•˜์—ฌ ์ž‘์—…์‹œ NGUI๋ฅผ ์‚ฌ์šฉํ•˜๊ณ ์žˆ๋Š”๊ฒฝ์šฐ NGUI์˜ ์ผ๋ถ€๋ถ„๋งŒ ์ง€์šฐ๊ณ ์‹ถ์–ด์„œ ๊ทธ๋ถ€๋ถ„์— ํ•ด๋‹นํ•˜๋Š” Camera์— Everyplay HUD camera์„ค์ •์„ ์ ์šฉ์‹œ NGUI๋ชจ๋‘ record๊ฐ€ ์•ˆ๋˜๋Š” ํ˜„์ƒ์ด๋ฐœ์ƒ. ์ด๋Ÿด๊ฒฝ์šฐ recordํ•  UI์—๋งŒ record์šฉ์œผ๋กœ camera๋ฅผ ๋”ฐ๋กœ ๋ฐฐ์น˜ํ•ด์ฃผ์–ด์•ผ  record๊ฐ€ ์ œ๋Œ€๋กœ ๋™์ž‘ํ•˜๋Š”๊ฒƒ์„ ํ™•์ธ. NGUI๋ฅผ ์‚ฌ์šฉ์‹œ Everyplay๋ฅผ ํ•จ๊ป˜ ์‚ฌ์šฉํ•˜๋ฉด ๋ฐœ์ƒํ•˜๋Š” ๋ฌธ์ œ๋กœ ๋ณด์ด๋ฉฐ Unity์ž์ฒด์˜ UI system์„ ์‚ฌ์šฉํ• ๋•Œ๋Š” ๋ฐœ์ƒํ•˜์ง€ ์•Š๋Š”๊ฒƒ์œผ๋กœ ํŒŒ์•…๋จ....

2014๋…„ 6์›” 17์ผ ํ™”์š”์ผ

Unity Script_ Debug ์ „์šฉ Logger ์˜ˆ์ œ

Explain. C#์˜ ๊ธฐ๋Šฅ์ค‘ํ•˜๋‚˜์ธ ์ „์ฒ˜๋ฆฌ๊ธฐ๋ฅผ ํ™œ์šฉํ•˜์—ฌ Debug๋ชจ๋“œ์‹œ์—๋งŒ  Log๋ฅผ ์ถœ๋ ฅํ•˜๊ฒŒ๋” ๊ตฌํ˜„ํ•ด์ฃผ๋Š” ๋ฐฉ์‹. ๋ฆด๋ฆฌ์ฆˆ์‹œ ์ „์ฒ˜๋ฆฌ๊ธฐ์˜ ํ•ด์ œ๋กœ log๊ธฐ๋Šฅ์„ ๋Œ์ˆ˜์žˆ๋‹ค. ๊ตฌํ˜„๋ฐฉ์‹์€ ๋งค์šฐ ๊ฐ„๋‹จ. Logger.cs #define DEBUG //#undef DEBUG // realease version public class Logger { public static void Log(string msg) { #if DEBUG UnityEngine.Debug.Log(msg); #endif } public static void ErrorLog(string msg) { #if DEBUG UnityEngine.Debug.LogError(msg); #endif } ...

2014๋…„ 5์›” 30์ผ ๊ธˆ์š”์ผ

Unity2D_ 2D Object Class

Explain. Unity 2D Sprite Renderer + 2D Physics + Animator ๋ฅผ ํ™œ์šฉํ•˜์—ฌ ์˜ค๋ธŒ์ ํŠธ๋ฅผ ์ œ์ž‘์‹œ ์‚ฌ์šฉ. AutoDepth, ColorFade ๊ธฐ๋Šฅ๊ตฌํ˜„ using UnityEngine; using System.Collections; [RequireComponent(typeof(BoxCollider2D))] [RequireComponent(typeof(SpriteRenderer))] [RequireComponent(typeof(Animator))] [RequireComponent(typeof(Rigidbody2D))] public class MyObject : MonoBehaviour { private SpriteRenderer mSpriteRenderer; private BoxCollider2D mBoxCollider2D; private Animator mAnimator; private Transform mTransform; public void FadeOut() { ...

2014๋…„ 5์›” 15์ผ ๋ชฉ์š”์ผ

Unity_Pannel Fade In&Out With NGUI

Explan. NGUI์ด์šฉ์‹œ Script์ƒ์—์„œ UIPannel ์˜ alpha scale์„ ์กฐ์ •ํ•˜๋ฉด์„œ ํŽ˜์ด๋“œ ์ธ,์•„์›ƒ ํšจ๊ณผ๋ฅผ ์ฃผ๋Š” ์Šคํฌ๋ฆฝํŠธ. Tween Alpha๋ฅผ ํ™œ์šฉํ•˜์—ฌ ์ค„์ˆ˜๋„ ์žˆ์œผ๋‚˜ ๊ฐœ์ธ์ ์œผ๋กœ ์ง์ ‘ ์ฝ”๋”ฉํ•˜์—ฌ ์ง„ํ–‰ํ•˜๋Š”๊ฒƒ์ด ๋”ํŽธํ•˜๊ธฐ์—... UIPannel๋ฟ๋งŒ์•„๋‹ˆ๋ผ ๊ทธ์™ธ์˜ ์ปดํฌ๋„ŒํŠธ๋ผ๋„ Alpha ์†์„ฑ์ด ๊ตฌํ˜„๋˜์–ด์žˆ๋Š” ๋†ˆ์ด๋ผ๋ฉด ๋™์ผํ•˜๊ฒŒ ์ด์šฉํ• ์ˆ˜์žˆ๋‹ค. Timescale๊ฐ’์€ ์›ํ•˜๋Š”๊ฐ’์œผ๋กœ ์ˆ˜์ •ํ•˜๋ฉด๋œ๋‹ค. FadeInOut.cs using UnityEngine; using System.Collections; public class PannelFadeInOut : MonoBehaviour { private UIPanel mPannel; private float mFadeTime = 1f; private float mWaitTime = 1f; private bool on = false; void Start() { mPannel = GetComponent<UIPanel>(); ...

2014๋…„ 5์›” 13์ผ ํ™”์š”์ผ

Unity_NGUI Sprite Auto Depth Script with NGUI

Explanation. NGUI๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ๊ฒŒ์ž„์ œ์ž‘์‹œ ์ž๋™์œผ๋กœ Depth๋ฅผ ์กฐ์ •ํ•ด์ฃผ๋Š” ์Šคํฌ๋ฆฝํŠธ depth์˜ ๋ฒ”์œ„๋ฅผ ์ง€์ •์•ˆํ•˜๊ณ  ๊ทธ๋ƒฅ  ํฌ์ง€์…˜์˜ y๊ฐ’์„ ๊ฐ€์ง€๊ณ ์™€์„œ depth๋กœ ์ ์šฉ. Todo. ์ •ํ•ด์ง„ depth ๋ฒ”์œ„๋‚ด์—์„œ ์ ์šฉ๋˜๋„๋ก ๋ณ€๊ฒฝ. ๊ธฐ๋ณธ Auto Depth ์ ์šฉ์ „ Auto Depth ์ ์šฉํ›„ using UnityEngine; using System.Collections; public class AutoDepth : MonoBehaviour { private UISprite mSprite; private Transform mTransform; private int waitFrameCount = 15; void Start () { mSprite = GetComponent(); mTransform...

Unity_2D Movement(Click to move) with NGUI

Explanation. NGUI๋กœ ๊ฒŒ์ž„์ œ์ž‘์‹œ UI Root         โ””Camera โ””Pannel             โ””2d Object(Sprite) ์˜ ๊ตฌ์กฐ๋กœ ๊ฒŒ์ž„์ œ์ž‘์„ ์ง„ํ–‰ํ• ๋•Œ ์‚ฌ์šฉํ•˜๋Š” Movement ์ œ๋ชฉ์ฒ˜๋Ÿผ ํ™”๋ฉดํด๋ฆญ์‹œ ๋ชฉํ‘œ์ขŒํ‘œ๋ฅผ ๊ณ„์‚ฐ(NGUI์— ๋งž๊ฒŒ)ํ•œ๋’ค ์›€์ง์ด๋Š” ๋ฐฉ๋ฒ•.(Click to Move) Movement2D.cs using UnityEngine; using System.Collections; //click to move with NGUI public class Movement2D : MonoBehaviour { private int mUIWidth = 720; // UI Root width size private int mUIHeight = 1280; // UI Root height size private int mScreenWidth = Screen.width; private int mScreenHeight = Screen.height; ...

2014๋…„ 5์›” 1์ผ ๋ชฉ์š”์ผ

Unity_Screen Capture.cs _ Screen Shot

Explanation. ํ˜„์žฌ ๊ฒŒ์ž„ ํ™”๋ฉด ์บก์ณ๊ธฐ๋Šฅ. ํ˜„์žฌ ์Šคํฌ๋ฆฐ ๊ทธ๋Œ€๋กœ๋ฅผ readpixelํ•˜๋Š” ๋ฐฉ์‹์ด๋ผ OnGUI๋กœ ๊ทธ๋ ค์ง€๋Š” UI๋Š” ์บก์ณX ์Šคํฌ๋ฆฐ ์‚ฌ์ด์ฆˆ ๊ทธ๋Œ€๋กœ RGB24 ํฌ๋ฉง์œผ๋กœ ์ €์žฅ. ScreenCapture.cs using UnityEngine; using System.Collections; using System.IO; public class ScreenCapture : MonoBehaviour { int height = Screen.height; int width = Screen.width; Texture2D captureTexture; float startTime; string saveDir = "ScreenShot"; // ์ €์žฅ ํด๋” ์ด๋ฆ„. bool draw = false; void OnGUI() { if (GUI.Button(new Rect(10, 50, 100, 50), "Capture")) { StartCoroutine(screenCapture()); ...

Unity_Effect Manager.cs

Explanation. ์ด์ „์— ํ”„๋กœ์ ํŠธ์—์„œ ์‚ฌ์šฉํ–ˆ๋˜ Effect Manager ์ €์žฅ์šฉ Effect ์ „์šฉ ์นด๋ฉ”๋ผ ์ƒ์„ฑํ›„  ์นด๋ฉ”๋ผ ๋‚ด๋ถ€์— Effect Manager Script Add ์นด๋ฉ”๋ผ๊ธฐ์ค€ ์ดํŽ™ํŠธ ์Šคํฐ ์œ„์น˜์˜ local position๊ฐ’์„ ๊ธฐ์ค€์œผ๋กœ ์ดํŽ™ํŠธ ์ƒ์„ฑ. TODO. Wolrd position๊ฐ’์„ ๊ธฐ์ค€์œผ๋กœ effect์ƒ์„ฑ? PlayType๋ณ„๋กœ effect play EffectManager.cs using UnityEngine; using System.Collections; using System.Collections.Generic; public class EffectManager : MonoBehaviour { #region Singleton private static EffectManager sInstance; ...

Unity3D_Screen Capture And Mosaic

Explanation. ํ˜„์žฌ ํ™”๋ฉด์„ captureํ•œ๋’ค mosaic์ฒ˜๋ฆฌ. ์ž ๊น ์‹œ๊ฐ„์ด๋‚˜์„œ ๊ตฌํ˜„. ์ตœ์ ํ™” X(๊ฐœ์„ ํ•„์š”) ๋ชจ์ž์ดํฌ ์ฒ˜๋ฆฌ๋ฐฉ์‹ ๋งค์šฐ ๋น„ํšจ์œจ์ .(๊ฐœ์„ ํ•„์š”) ์–ด๋”” ์“ฐ์ผ์ง€๋„ ์˜๋ฌธ. ์ •๋ฆฌํ•ด๋‘๊ณ  ์ถ”ํ›„ ํ•„์š”์‹œ ์‚ฌ์šฉ. CaptureAndMosaic.cs using UnityEngine; using System.Collections; public class CaptureAndMosaic : MonoBehaviour { int height = Screen.height; int width = Screen.width; Texture2D captureTexture; float startTime; bool draw = false; void Start() { startTime = Time.realtimeSinceStartup; ...

2014๋…„ 4์›” 24์ผ ๋ชฉ์š”์ผ

Unity Plugin_Ad@m Sdk๋ฅผ ํ™œ์šฉํ•œ Ad@m ๊ด‘๊ณ  ๋‹ฌ๊ธฐ for Android - 2

์ด์ „ ํฌ์ŠคํŒ…์—์„œ JarํŒŒ์ผ์ƒ์„ฑํ›„  Fat Jar Exporter๋ฅผ ํ™œ์šฉํ•˜์—ฌ JarํŒŒ์ผ์„ ์ƒ์„ฑํ•˜๋Š”๊ฒƒ ๊นŒ์ง€ ์ง„ํ–‰ ํ–ˆ์Šต๋‹ˆ๋‹ค. ๋งํฌ 1. Plugins/Android ํด๋” ์ƒ์„ฑํ›„ AdamPlugin.jar, AndroidManifestํŒŒ์ผ ์ƒ์„ฑ 2.AndroidManifest.xmlํŒŒ์ผ ๋‚ด์šฉ -Unity\Editor\Data\PlaybackEngines\androidplayer ์•ˆ์—๋ณด์‹œ๋ฉด ๊ธฐ๋ณธ AndroidManifestํŒŒ์ผ์ด ์กด์žฌํ•˜๋‹ˆ ๊ฐ€์ง€๊ณ ์˜ค์…”์„œ ์œ„์ฒ˜๋Ÿผ ์ˆ˜์ •. (Permission๋ถ€๋ถ„๋˜ํ•œ ๋™์ผํ•˜๊ฒŒ ์ถ”๊ฐ€ํ•˜์…”์•ผ๋ฉ๋‹ˆ๋‹ค.) 3. ์—ฌ๊ธฐ๊นŒ์ง€ ์™„๋ฃŒํ•˜์…จ์œผ๋ฉด Scene ์ƒ์„ฑํ›„ Build & Run ํ•ด๋ณด์‹œ๋ฉด   ํ•˜๋‹จ์— Banner๊ฐ€ ๋œจ์‹œ๋Š”๊ฒƒ์„ ํ™•์ธํ•˜์‹ค์ˆ˜์žˆ์Šต๋‹ˆ๋‹ค. 4. Interstitial Ad(์ „๋ฉดํ˜• ๊ด‘๊ณ ) ๊ด€๋ จ ์Šคํฌ๋ฆฝํŠธ ๋งํฌ 5.IOS์ž‘์—…๋˜ํ•œ  Document์ฐธ๊ณ ํ•˜์…”์„œ...

Ad@m_Adam.cs

Adam.cs public class Adam : MonoBehaviour { AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject activity; #region Singleton private static Adam sInstance; public static Adam GetInstance { get { if (sInstance == null) sInstance = (Adam)FindObjectOfType(typeof(Adam)); if (sInstance == null) { if (GameObject.Find("Singleton")) { GameObject goInst = GameObject.Find("Singleton"); ...

Ad@m_UnityPlayerNativeActivity.java

package com.my.app; import net.daum.adam.publisher.AdInterstitial; import net.daum.adam.publisher.AdView; import net.daum.adam.publisher.impl.AdError; import android.app.NativeActivity; import android.content.res.Configuration; import android.graphics.PixelFormat; import android.os.Bundle; import android.util.Log; import android.view.KeyEvent; import android.view.View; import android.view.Window; import android.view.WindowManager; import android.widget.RelativeLayout; import com.unity3d.player.UnityPlayer; public class UnityPlayerNativeActivity...

Unity Plugin_Ad@m Sdk๋ฅผ ํ™œ์šฉํ•œ Ad@m ๊ด‘๊ณ  ๋‹ฌ๊ธฐ for Android - 1

Summary ๊ธฐ์กด์˜ ๋ชจ๋ฐ”์ผ ๊ด‘๊ณ  ์ง€์› ์†”๋ฃจ์…˜์ด ๋งŽ์ง€๋งŒ ํ•œ๊ตญ์œ ์ €๋ฅผ ํƒ€๊ฒŸ์œผ๋กœํ•œ ๊ฒŒ์ž„์ด๋ฉด ์ˆ˜์ต๋ฅ ์ด ์–ด๋Š์ •๋„ ๋ณด์žฅ์ด๋˜๋Š” Ad@m SDK + Unity ํ†ตํ•ฉ์ž‘์—… ๊ด€๋ จ ํฌ์ŠคํŒ…. ์ €๋Š” Unity 4.3.3f pro + Eclipse๋กœ ์ž‘์—…์ง„ํ–‰. UnityNativeActivity๋ฅผ ์ˆ˜์ •ํ•˜์—ฌ Ad๋ฅผ ๋ถ™์ด๋Š” ๋ฐฉ๋ฒ•์œผ๋กœ ์ง„ํ–‰. ์ด 2ํŽธ์œผ๋กœ ์ง„ํ–‰ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. Requirements. Unity Pro License Ad@m Android SDK - Ad@m HomePage Eclipse Fat Jar Exporter Plugin - Fat Jar Homepage Ad@m ์‚ฌ์ดํŠธ,์•ฑ๊ด€๋ฆฌ ์—์„œ ์•ฑ๋“ฑ๋ก. Process. 1. Empty Android Project ์ƒ์„ฑ - pakage Name์€ Unity์˜ pakage๋ช…๊ณผ ๋™์ผํ•˜๊ฒŒ. 2....

Unity2D_ Generic Object Pool Class v1.2

Summary. ๊ธฐ์กด์˜ Object Pooling์„ ์‚ฌ์šฉํ•˜๊ธฐ์œ„ํ•ด ์‚ฌ์šฉํ•˜๋˜๊ฒƒ์„ Generic Classํ™” ํ•˜์—ฌ ๋ดค์Šต๋‹ˆ๋‹ค. ์ฝ”๋“œ์˜ ๋ฌธ์ œ๊ฐ€ ๊ตฐ๋ฐ๊ตฐ๋ฐ ๋ณด์ด์ง€๋งŒ ์ดํ›„ ์กฐ๊ธˆ์”ฉ ๋ณด์™„ํ•ด ๋‚˜๊ฐ€๊ฒ ์Šต๋‹ˆ๋‹ค. Pool.cs using UnityEngine; using System.Collections; using System.Collections.Generic; public class Pool<T> : MonoBehaviour where T : MonoBehaviour { public GameObject _PoolObject; public int _PoolLength; private int mPoolLength; private List<T> mPoolList; private int? mIndex = null; void Awake() { Initialize(_PoolLength); } private void Initialize(int length) { mPoolLength...

2014๋…„ 4์›” 23์ผ ์ˆ˜์š”์ผ

Unity2D_Pixel Perfect _ Camera Size Setting

Intro.  ์˜ค๋žœ๋งŒ์˜ ํฌ์ŠคํŒ… ์ž…๋‹ˆ๋‹ค. Unity 4.3.x ๋ฒ„์ „ ์ดํ›„ ํฌ๊ฒŒ ๋‹ฌ๋ผ์ง„ ์ž‘์—…ํ™˜๊ฒฝ(Unity2D ์ง€์›) NGUI , Facebook , GPGS ๋“ฑ Plugin์˜ ์—…๋ฐ์ดํŠธ.. ๋“ฑ์„ ์ด์œ ๋กœ ์ด๋Ÿฐ์ €๋Ÿฐ ์ž‘์—…ํ™˜๊ฒฝ ์…‹ํŒ…,ํ…Œ์ŠคํŠธ๋กœ ์ด์ „์˜ ํฌ์ŠคํŒ…(Facebook)๊ด€๋ จ ๋˜ํ•œ ์ดํ›„ ์ •๋ฆฌํ•˜์—ฌ ์ƒˆ๋กœ ์ฒ˜์Œ๋ถ€ํ„ฐ(๋ด๋€๊ฒƒ์ด ๋„ˆ๋ฌด๋งŽ์•„์„œ..)ํฌ์ŠคํŒ… ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. Purpose.   Unity 2D ํ™˜๊ฒฝ์—์„œ ์ž‘์—…์ „  ์ด๋ฏธ์ง€ ์‚ฌ์ด์ฆˆ(Pixel)๊ณผ Camera์—์„œ์˜ ์ด๋ฏธ์ง€์‚ฌ์ด์ฆˆ(Unit)๋ฅผ ์ผ์น˜ ์‹œํ‚ด. e.g. ๊ธฐ๋ณธ์ ์œผ๋กœ Unity Sprite์ƒ์„ฑ์‹œ Pixel to Unit ์˜ ๊ฐ’์€ 100์ž…๋‹ˆ๋‹ค. ์ด๋ฅผ๊ธฐ์ค€์œผ๋กœ ์ง„ํ–‰ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. ํ™”๋ฉดํ•ด์ƒ๋„๋ฅผ 720 * 1280(9 : 16)๋ฅผ ๊ธฐ์ค€์œผ๋กœ ์žก๊ณ  ์ž‘์—…ํ•œ ์ด๋ฏธ์ง€๋ฅผ Unity๋‚ด์—์„œ...

2014๋…„ 1์›” 27์ผ ์›”์š”์ผ

Facebook In Unity_Step2. Unity์—์„œ Facebook SDK importํ›„ ํ…Œ์ŠคํŠธ ํ•˜๊ธฐ.

1. Unity ์šฉ Facebook SDK๋ฅผ ๋‹ค์šด๋กœ๋“œํ•œ๋‹ค[์ €๋Š” 4.3.3๋ฒ„์ „์„ ์‚ฌ์šฉ] - ํŒจํ‚ค์ง€ ๋‹ค์šด๋กœ๋“œ 2. Facebook SDK import 3. ์ด์ „์— ์ƒ์„ฑํ•ด๋‘” facebook App ๋Œ€์‰ฌ๋ณด๋“œ์—์„œ ์•ฑ ID๋ฅผ ๋ณต์‚ฌํ•ด ๋‘”๋‹ค. Ctrl + C 4. Facebook -> Edit Setting 5. App Name์— ์‚ฌ์šฉํ•  ์ด๋ฆ„์„ ์ ๊ณ  App ID์— ์œ„์— ๋ณต์‚ฌํ•ด๋‘” ID ์ž…๋ ฅ Ctrl + V 6. ๊ทธ์ดํ›„ Android build Facebook Setting ๋ฉ”๋‰ด๊ฐ€ ์ œ๋Œ€๋กœ ๋‚˜์˜ค๋Š”์ง€ ํ™•์ธ ์ด๋•Œ Openssl ๋ฏธ ์„ค์น˜์‹œ KeyHash๊ฐ€ ์ถœ๋ ฅ๋˜์ง€ ์•Š๋Š”๋‹ค. Openssl ์„ค์น˜ ํ›„ ์‹œ์Šคํ…œ ํ™˜๊ฒฝ๋ณ€์ˆ˜์— ์„ค์ •์„ ํ•ด์ฃผ์…”์•ผ ์ถœ๋ ฅ์ด ๋ฉ๋‹ˆ๋‹ค. 7. ๊ทธํ›„ Facebook app Page๋กœ ๋Œ์•„๊ฐ€์„œ ์„ค์ • -> ํ”Œ๋žซํผ ์ถ”๊ฐ€ ->...

Facebook In Unity_Step1. Facebook SDK๋ฅผ ํ™œ์šฉํ•˜๊ธฐ์œ„ํ•œ Facebook App๋งŒ๋“ค๊ธฐ

1. ํŽ˜์ด์Šค๋ถ์— ๋กœ๊ทธ์ธ ํ›„ ๊ฐœ๋ฐœ์ž ํŽ˜์ด์ง€์ ‘์†  ๊ฐœ๋ฐœ์ž ํŽ˜์ด์ง€ ์ฃผ์†Œ 2. ์ƒ๋‹จ์˜ ๋ฉ”๋‰ด์—์„œ ์•ฑ -> Create New App ํด๋ฆญ 3. App ์„ค์ •ํ›„ ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜ ๋งŒ๋“ค๊ธฐ ์‹คํ–‰ Display Name - ๋งŒ๋“ค App์ด๋ฆ„ Namespace - App์ด ์‚ฌ์šฉํ•  NameSpace(์„ ํƒ์‚ฌํ•ญ) 3. ๊ทธํ›„ ์ƒ์„ฑ๋œ App DashBoard ํ™•์ธ.   End.  ์—ฌ๊ธฐ๊นŒ์ง€ํ•˜์‹œ๋ฉด Facebook SDK๋ฅผ ํ™œ์šฉํ•˜๊ธฐ์œ„ํ•œ facebook app์„ ๋“ฑ๋ก์„ ํ•˜์…จ๋‹ค๊ณ  ๋ณด์‹œ๋ฉด๋ฉ๋‹ˆ๋‹ค. ๋‹ค์Œ Step์—์„œ ์ดํ›„ ๊ธฐ๋ณธ์ ์ธ ์—ฐ๋™๋ฒ•์„ ์ •๋ฆฌ ํ•ด๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค....

2014๋…„ 1์›” 21์ผ ํ™”์š”์ผ

Facebook In Unity_Index. Facebook SDK for unity Plugin in Android

1. ํฌ์ŠคํŒ… ํ™˜๊ฒฝ   - Unity 4.2.1 Pro Version Unity ๋ฒ„์ „์€ ์ƒ๊ด€์—†์œผ๋‚˜ Facebook plugin ์ž์ฒด๊ฐ€ Android native(jarํŒŒ์ผ) ํ˜•์‹์œผ๋กœ ๋˜์–ด์žˆ๊ธฐ๋•Œ๋ฌธ์— Pro version Only ๋ผ๊ณ  ์ƒ๊ฐํ•˜์‹œ๋ฉด ๋ฉ๋‹ˆ๋‹ค.   - Facebook SDK for Unity 4.3.3 pakage Facebook SDK 4.3.4 ๋ฒ„์ „ ๋ถ€ํ„ฐ๋Š” Unity 4.3 ์ด์ƒ์„ ์š”๊ตฌํ•˜๋‹ˆ ์ฃผ์˜ ํ•˜์‹œ๊ธธ ๋ฐ”๋ž๋‹ˆ๋‹ค. 4.2.1 ๋ฒ„์ „ ์ดํ›„๋กœ ์‚ฌ์šฉํ•˜์‹œ๊ธฐ๋ฅผ ์ ๊ทน ์ถ”์ฒœ๋“œ๋ฆฝ๋‹ˆ๋‹ค. 3.x ๋ฒ„์ „์˜ SDK(์ดˆ๊ธฐ)๋„ ์‚ฌ์šฉํ•ด๋ดค์—ˆ๋Š”๋ฐ FB callback ๋ฉ”์†Œ๋“œ delegate ํƒ€์ž… ์ž์ฒด๊ฐ€ void() ํ˜•์‹์ด๋ผ event ์ฒ˜๋ฆฌํ•˜๋Š”๊ฒŒ ๋งŽ์ด ๋งŽ์ด ๊นŒ๋‹ค๋กœ์› ๋˜๊ฒƒ์œผ๋กœ ๊ธฐ์–ต๋‚ฉ๋‹ˆ๋‹ค. 4.x์ดํ›„์—๋Š” void(FBresult) ํ˜•์‹์œผ๋กœ ๋ด๊ปด์„œ ์ฝœ๋ฐฑ์‹œ ํŒŒ์‹ฑํ•˜์‹œ๊ฐ€ ํ›จ์”ฌ ์ˆ˜์›”ํ•˜๋”๊ตฐ์š”.(3.x ๋ฒ„์ „์˜ ๊ฒฝ์šฐ์—๋Š” ์ž ๊น ํ…Œ์ŠคํŠธ ์”ฌ๋งŒ ์‹คํ–‰ํ•ด๋ณด๊ณ  ์†Œ์Šค์ข€ ์‚ดํŽด๋ณธ๊ฒŒ ์ „๋ถ€๋ผ ์ •ํ™•ํ•˜๊ฒŒ ๊ธฐ์–ต๋‚˜์ง€๋Š” ์•Š๋Š”๋‹ค๋Š” ํ•จ์ •...)... ์•„๋ฌดํŠผ ์ตœ์‹ ๋ฒ„์ „์„ ์• ์šฉํ•ฉ๋‹ˆ๋‹ค ^^ ์ฐธ์กฐ : https://developers.facebook.com/docs/unity/downloads     -...